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Batman Arkham Asylum Videogame Game Review

Batman Arkham Asylum Teaser Video

Super hero games range from god awful to pretty damn fun, but those in the second category are rather in the minority. Good old Superman, as an example, has been reeling from one poorly thought out title after the other for years , and so has the Batman games scene.  Even the best of the Batman games over time haven’t captured the feeling of being under the cowl, facing down maniacs with his fists and wits.

Batman can be perched on a high ledge in atotally totally] open room as he watches some of the Joker’s thugs rifle through drawers, and the graphics detail is astounding.  Batman switches to investigation mode using a blue coloured visor that among other things lets Batman see his enemies thru walls and identifies stuff like guns and knives.

Moving the left stick in the direction of the enemy causes Batman to direct his attacks, while the context delicate combat system picks from a spread of attacks to perform.  The animation in and out of combat is visually shocking and Batman’s cape is practically jaw-dropping re the way in which the material flows and moves when he runs or fights.

Combat is also a fluid, straightforward process. Batman is patently more powerful than the bulk of enemies he’ll see, and can chain together up to 10 attacks at once .

Gameplay pictures of Batman : Arkham Asylum, explaining some of the mechanics behind the Joker, and his style in the game looks really good.  Move in the shadows, instigate fear among your enemies and confront The Joker and Gotham city’s most scandalous villains who have taken over the asylum.

Gamers move in the shadows, instigate fear amongst their enemies and confront the Joker using a good range of Batman’s gadgets and abilities, players do really imagine that they have become the Invisible Predator.

Stealth sections typically involve methodically picking off enemies one by one, and can generally be identified upon entering a room where gargoyles flank the walls.  Batman uses these gargoyles to support his weight, using his grapnel gun to zip up out of sight and safely survey the area.

Looking round the web it is been difficult to find anyone criticizing Arkham Asylum.  The worst around seems to be from the telegraph paper ( UK ) which I qote as follows :

‘With this level of invention and awareness of detail it’s disappointing that Arkham Asylum’s largest failing is with some of its boss battles.”

“While the build-up and design is usually wonderful, the fights themselves regularly rely far too heavily on boring, rinse-and-repeat video game tropes.”

“The final encounter in particular, comes about rather suddenly, and is so vapid as a gameplay experience it can leave a slightly bitter taste after the superb ride that came before it.’

Nevertheless even that commentator obviously thought his criticism to be minor point, ending with :

‘But that ride is what matters most, and is positively what’ll you remember after the end credits have rolled.  With a chain of combat and stealth challenge rooms with online leader boards rounding off the package, Arkham Asylum is a brilliantly polished and wholly engrossing prospect.  Few licensed titles have captured so authentically and completely the ethos of its inspiration as Arkham Asylum.’

Our verdict : Moving Batman around in Batman Arkham Asylum as reviewed is always a treat when you think about yourself as a villain slayer. The combat is free flowing permitting for dynamic fighting sequences and talent.  Great involving and immersive fun to lose yourself in!

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